> For the complete documentation index, see [llms.txt](https://toyo-fight.gitbook.io/toyo/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://toyo-fight.gitbook.io/toyo/gameplay/stats-explanation.md).

# STATS EXPLANATION

Toyos’ power is defined by the sum of their stats. Each Toyo will be an expert in certain areas depending on how they were [enhanced](/toyo/enhance-your-toyos.md) by their Humans.

All Toyos have 12 different stats, which are:

**Vitality**\
`How much overall damage your Toyo can receive`

**Resistance**\
`How much your Toyo can shield physical damages`

**Resilience**\
`How much your Toyo can shield cyber damages`

**Physical Strength**\
`How much physical damage your Toyo can give`

**Cyber Force**\
`How much cyber damage your Toyo can give`

**Technique**\
`The overall chance of blocking attacks`

**Analysis**\
`Intelligence to calculate enemies’ weaknesses during battle to apply the most effective damage possible and reduces the chance of enemies’ blocking attacks`

**Agility**\
`The overall chance of dodging attacks`

**Speed**\
`Defines which Toyo will attack first and reduces the chance of enemies’ avoiding attacks`

**Precision**\
`Increases the chance of critical hits and combos`

**Stamina**\
`In-Battle: How quickly your Toyo recovers vitality to last longer`\
`Off-Battle: Vitality recovery rate between battles during Scavenger Missions`\
\
**Luck**\
`In-Battle: Chance to counter-attack either when blocking or dodging an attack`\
`Off-Battle: Increase the quality of new findings during Scavenger Missions`

Players can[ increase Toyo’s stats](/toyo/enhance-your-toyos.md) by winning battles and putting their Toyos on daily training sessions.

Each of the 12 stats has a maximum score of *100\**, yet the maximum score of a Toyo is *600\**. Players will have to choose which stats their Toyos will be experts in.

![](/files/-Mkn8qwuqlkrS80YXuar)

*\*Numbers shown are explanatory only.*
